
- #Importing gca into fantasy grounds ii how to#
- #Importing gca into fantasy grounds ii full#
- #Importing gca into fantasy grounds ii download#
- #Importing gca into fantasy grounds ii free#
#Importing gca into fantasy grounds ii download#
Our internet only allows us so much downloads per month, so when our percentage comes back down, I can download the rules. I love Fallout, so I may as well try GURPS.
#Importing gca into fantasy grounds ii free#
Try looking at the abbreviated GURPS rules in the free GURPS Lite publication if you want to get a feel for how the systems are different: Of course, I was becoming dissatisfied with the then 2e D&D ruleset and was looking for something else. In other words, the suffix 4e cannot be taken to mean that a game has anything to do with D&D 4e, even if it's sometimes the case.īeing an old D&D'er myself I would entice you to look into GURPS 4e though, as it was quite a revelation for me back in the day. Both games just happen to be in their 4th edition of the give rulesets, like Shadowrun 4e is and HERO 4e used to be (that one now has a 5e and a 6e). Well, sorry about the confusion, but as the others have already hinted, GURPS 4e and D&D 4e are two wholly separate roleplaying game systems/engines that are very different from each other. It could be for the better or worse but one can only hope for the better. GURPS will shatter your expectations in an RPG if all you have is d20 experience. This message was last edited by the player at 14:35, Wed 27 June 2012. The system is more like White Wolf's Storyteller system than like Dungeons and Dragons. Not in that it's post-apocalyptic (though you could run that kind of game in GURPS), but because you have attributes, skills, advantages or disadvantages. GURPS is researched and designed to reflect the real-world wherever possible.Įver play Fallout? It's kinda like that. getting stabbed once can kill you, getting shot probably will, and unless it's a superhero game nobody can take more damage than somebody can take in the "real world". GURPS does better with "realistic" campaigns. You build characters with points rather than picking a race and class, and the setting can be anything from Fantasy (like DnD) to Sci Fi to superheros to realistic military combat simulations. There are no classes or levels, and d6s are the only dice used. It isn't based on Dungeons and Dragons at all. Okay, GURPS 4e is the 4th edition of the GURPS system, which came out in the mid-80s. I was hoping for a few things to carry over, but the majority to have a new feel. I may not want to try GURPS if I have to a complete learning phase from step 1. Okay, so if they're nothing alike, then why do they have a GURPS 4e system? To me, that's like having two candy bars and one is chocolate but the other has no chocolate at all, but calling both chocolate. This message was last edited by the player at 14:13, Wed 27 June 2012. Knowing one will not help you with the other. GURPS really has nothing to do with any edition of DnD. are you referring to DnD 4e as "actual" 4e? I've seen some of the stupid people on the WotC forums who play 4e, so I'm sure that GURPS has some of them too. It's being played by many people, so I also know it's not rocket science.
#Importing gca into fantasy grounds ii how to#
Plus i know how to roll dice, and the other basics of playing a tabletop.
#Importing gca into fantasy grounds ii full#
I figure it's got to have some similarities to actual 4e, so it can't be a full learning process. I'm sure someone here would be willing to help ) If interested in learning the combat rules I suggest trying out some combat-examples. This is especially true for GURPS because GURPS has so many optional rules that even if you "know the rules" you won't know how the individual GM will use the rules. IMO the best way to learn the rules is by playing. It's going to be different, yeah, but I guess it will be similar enough to not take too long to adjust to it.ītw. It's going to be different, yeah, but I guess it will be similar enough to not take too long to adjust to it.

I hope to get into some games once I learn the system, especially a 4e GURPS game, since I know 4e already. I just joined because I am interested in GURPS.

Well, an intro sounds like a great way for me to get into the discussions. The old Lounge thread filled up, so here's a brand-spanking new one to discuss anything that doesn't belong in any of the other threads, such as introductions, chit-chat, and non-GURPS-related discussions.
